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IIQ in het kort
IIQ
Phase One positioned IIQ around its medium-format and digital-back workflows, which is why IIQ appears in a very different professional context from ordinary consumer camera raws.
DDS in het kort
DDS
DDS grew out of Microsoft's graphics API and game-development ecosystem, which is why it feels more like an engine or texture-delivery format than a conventional consumer image file.
Formaatvergelijking
| Kenmerk | IIQ | DDS |
|---|---|---|
| File type | Image | Image |
| Extensions |
|
|
| MIME type |
|
|
| Created year | 2007 | 1999 |
| Inventor | Phase One | Microsoft / DirectX ecosystem |
| Status | proprietary | proprietary |
| Transparency | Niet ondersteund | Niet ondersteund |
| Animation | Niet ondersteund | Niet ondersteund |
| Primary use cases |
|
|
| Layer support | Niet ondersteund | Niet ondersteund |
| Vector scaling | Niet ondersteund | Niet ondersteund |
| Camera raw data | Ondersteund | Niet ondersteund |
| HDR support | Niet ondersteund | Niet ondersteund |
| Streaming ready | Niet ondersteund | Niet ondersteund |
Wanneer je elk formaat gebruikt
When to use IIQ
- Your source file is already in IIQ.
- Preserve source expectations before exporting to DDS.
- IIQ is commonly used in image workflows.
When to use DDS
- Your target workflow expects DDS.
- Improve delivery compatibility with DDS.
- DDS is commonly used in image workflows.
Veelgestelde vragen
Why convert IIQ to DDS?
Convert to DDS when preparing textures for games, real-time rendering, environment maps, or GPU-oriented asset bundles.
It is useful when mipmaps, compression, and engine compatibility matter more than broad image-viewer support.
What changes when converting IIQ to DDS?
This conversion changes how the format behaves in downstream tools and delivery environments.
Moving to DDS removes camera raw data.
What should I review after converting IIQ to DDS?
Validate output quality on representative files and confirm the target format behaves correctly in the destination workflow.