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CR2 at a glance
CR2
CR2 became the dominant Canon raw family through the long DSLR era, so huge real-world photo archives still depend on stable CR2 decoding and migration paths.
DDS at a glance
DDS
DDS grew out of Microsoft's graphics API and game-development ecosystem, which is why it feels more like an engine or texture-delivery format than a conventional consumer image file.
Format comparison
| Feature | CR2 | DDS |
|---|---|---|
| File type | Image | Image |
| Extensions |
|
|
| MIME type |
|
|
| Created year | 2004 | 1999 |
| Inventor | Canon | Microsoft / DirectX ecosystem |
| Status | proprietary | proprietary |
| Transparency | Not supported | Not supported |
| Animation | Not supported | Not supported |
| Primary use cases |
|
|
| Layer support | Not supported | Not supported |
| Vector scaling | Supported | Not supported |
| Camera raw data | Supported | Not supported |
| HDR support | Not supported | Not supported |
| Streaming ready | Not supported | Not supported |
When to use each format
When to use CR2
- Your source file is already in CR2.
- Preserve source expectations before exporting to DDS.
- CR2 is commonly used in image workflows.
When to use DDS
- Your target workflow expects DDS.
- Improve delivery compatibility with DDS.
- DDS is commonly used in image workflows.
FAQs
Why convert CR2 to DDS?
Convert to DDS when preparing textures for games, real-time rendering, environment maps, or GPU-oriented asset bundles.
It is useful when mipmaps, compression, and engine compatibility matter more than broad image-viewer support.
What changes when converting CR2 to DDS?
This conversion changes how the format behaves in downstream tools and delivery environments.
Moving to DDS removes vector scaling. Moving to DDS removes camera raw data.
What should I review after converting CR2 to DDS?
Validate output quality on representative files and confirm the target format behaves correctly in the destination workflow.