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IIQ at a glance
IIQ
Phase One positioned IIQ around its medium-format and digital-back workflows, which is why IIQ appears in a very different professional context from ordinary consumer camera raws.
UV Map at a glance
UV Map
UV mapping became foundational once 3D graphics pipelines standardized on the idea of flattening mesh surfaces into 2D texture space for painting, baking, and material assignment.
Format comparison
| Feature | IIQ | UV Map |
|---|---|---|
| File type | Image | Image |
| Extensions |
|
|
| MIME type |
|
|
| Created year | 2007 | 2000 |
| Inventor | Phase One | 3D graphics community |
| Status | proprietary | active |
| Transparency | Not supported | Not supported |
| Animation | Not supported | Not supported |
| Primary use cases |
|
|
| Layer support | Not supported | Not supported |
| Vector scaling | Not supported | Not supported |
| Camera raw data | Supported | Not supported |
| HDR support | Not supported | Not supported |
| Streaming ready | Not supported | Not supported |
When to use each format
When to use IIQ
- Your source file is already in IIQ.
- Preserve source expectations before exporting to UV Map.
- IIQ is commonly used in image workflows.
When to use UV Map
- Your target workflow expects UV Map.
- Improve delivery compatibility with UV Map.
- UV Map is commonly used in image workflows.
FAQs
Why convert IIQ to UV Map?
3D asset pipeline UV mapping, texture baking coordinate storage, and mesh surface parameterization workflows in game and film production.
What changes when converting IIQ to UV Map?
This conversion changes how the format behaves in downstream tools and delivery environments.
Moving to UV Map removes camera raw data.
What should I review after converting IIQ to UV Map?
Validate output quality on representative files and confirm the target format behaves correctly in the destination workflow.