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PGM Raw at a glance
PGM Raw
The raw PGM branch reflects the practical evolution of Netpbm-style tool formats: keep the tiny header and easy parsing, but move the pixel raster into a binary form that is much more usable for real data sizes.
DDS at a glance
DDS
DDS grew out of Microsoft's graphics API and game-development ecosystem, which is why it feels more like an engine or texture-delivery format than a conventional consumer image file.
Format comparison
| Feature | PGM Raw | DDS |
|---|---|---|
| File type | Image | Image |
| Extensions |
|
|
| MIME type |
|
|
| Created year | 1988 | 1999 |
| Inventor | Jef Poskanzer | Microsoft / DirectX ecosystem |
| Status | active | proprietary |
| Transparency | Not supported | Not supported |
| Animation | Not supported | Not supported |
| Primary use cases |
|
|
| Layer support | Not supported | Not supported |
| Vector scaling | Not supported | Not supported |
| Camera raw data | Not supported | Not supported |
| HDR support | Not supported | Not supported |
| Streaming ready | Not supported | Not supported |
When to use each format
When to use PGM Raw
- Your source file is already in PGM Raw.
- Preserve source expectations before exporting to DDS.
- PGM Raw is commonly used in image workflows.
When to use DDS
- Your target workflow expects DDS.
- Improve delivery compatibility with DDS.
- DDS is commonly used in image workflows.
FAQs
Why convert PGM Raw to DDS?
Convert to DDS when preparing textures for games, real-time rendering, environment maps, or GPU-oriented asset bundles.
It is useful when mipmaps, compression, and engine compatibility matter more than broad image-viewer support.
What changes when converting PGM Raw to DDS?
This conversion changes how the format behaves in downstream tools and delivery environments.
What should I review after converting PGM Raw to DDS?
Validate output quality on representative files and confirm the target format behaves correctly in the destination workflow.