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SRF at a glance
SRF
Before ARW became the better-known Sony raw family, Sony's raw ecosystem already included older variants that modern tools still need to decode correctly.
UV Map at a glance
UV Map
UV mapping became foundational once 3D graphics pipelines standardized on the idea of flattening mesh surfaces into 2D texture space for painting, baking, and material assignment.
Format comparison
| Feature | SRF | UV Map |
|---|---|---|
| File type | Image | Image |
| Extensions |
|
|
| MIME type |
|
|
| Created year | 2003 | 2000 |
| Inventor | Sony | 3D graphics community |
| Status | proprietary | active |
| Transparency | Not supported | Not supported |
| Animation | Not supported | Not supported |
| Primary use cases |
|
|
| Layer support | Not supported | Not supported |
| Vector scaling | Not supported | Not supported |
| Camera raw data | Supported | Not supported |
| HDR support | Not supported | Not supported |
| Streaming ready | Not supported | Not supported |
When to use each format
When to use SRF
- Your source file is already in SRF.
- Preserve source expectations before exporting to UV Map.
- SRF is commonly used in image workflows.
When to use UV Map
- Your target workflow expects UV Map.
- Improve delivery compatibility with UV Map.
- UV Map is commonly used in image workflows.
FAQs
Why convert SRF to UV Map?
3D asset pipeline UV mapping, texture baking coordinate storage, and mesh surface parameterization workflows in game and film production.
What changes when converting SRF to UV Map?
This conversion changes how the format behaves in downstream tools and delivery environments.
Moving to UV Map removes camera raw data.
What should I review after converting SRF to UV Map?
Validate output quality on representative files and confirm the target format behaves correctly in the destination workflow.