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UV Map at a glance
UV Map
UV mapping became foundational once 3D graphics pipelines standardized on the idea of flattening mesh surfaces into 2D texture space for painting, baking, and material assignment.
HDR at a glance
HDR
HDR raster formats became important in rendering and lighting workflows before consumer-facing HDR delivery stories matured in mainstream media formats.
Format comparison
| Feature | UV Map | HDR |
|---|---|---|
| File type | Image | Image |
| Extensions |
|
|
| MIME type |
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| Created year | 2000 | 1989 |
| Inventor | 3D graphics community | Greg Ward |
| Status | active | active |
| Transparency | Not supported | Not supported |
| Animation | Not supported | Not supported |
| Primary use cases |
|
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| Layer support | Not supported | Not supported |
| Vector scaling | Not supported | Not supported |
| Camera raw data | Not supported | Not supported |
| HDR support | Not supported | Supported |
| Streaming ready | Not supported | Not supported |
When to use each format
When to use UV Map
- Your source file is already in UV Map.
- Preserve source expectations before exporting to HDR.
- UV Map is commonly used in image workflows.
When to use HDR
- Your target workflow expects HDR.
- Improve delivery compatibility with HDR.
- HDR is commonly used in image workflows.
FAQs
Why convert UV Map to HDR?
Convert to HDR when you need scene-referred high-dynamic-range image data for rendering, environment lighting, or technical HDR processing.
It is useful for lighting assets and specialized imaging pipelines.
What changes when converting UV Map to HDR?
This conversion changes how the format behaves in downstream tools and delivery environments.
Moving to HDR adds HDR content.
What should I review after converting UV Map to HDR?
Validate output quality on representative files and confirm the target format behaves correctly in the destination workflow.